Thoughts from A Neuro-divergent Gamer
- M. A. Dubbs
- 4 days ago
- 2 min read
by M. A. Dubbs

I can’t help but notice
that the bad guys
in many video games
have just escaped from an asylum.
Muttering to themselves,
tied up in white straitjackets
covered with buckles or shackles
and maybe a muzzle
fitted for a human head
instead of a rogue dog at a shelter.
I control the player
as we walk through padded cells
I can read their ramblings
written in blood or feces on soft foam walls
and bare beds below flickering lights.
The soundtrack is always high strings,
building suspension and dread
to a climax of jump scares.
The moans and shouts of NPCS
add to the existential dread
a familiar theme of the criminally insane
or at least the one painted in media.
Common sights for the horror game genre.
I just wonder what parts
are most supposed to scare me?
The horror of old-school psychology,
that time of lobotomies and weaponized medicine?
The awful treatment of the mentally ill
who lost their voice and autonomy?
or those who were sane
but were silenced for their difference
and others’ comfort?
Or am I supposed to be terrified of the patients?
Terrified to lose what makes me cognizant,
to be labeled insane from an outside world?
When my avatar is running toward enemies,
smacking, hitting, breaking, shooting them
with an arsenal of weapons,
who am I supposed to fear?
Which character is supposed to be me?
***

M. A. Dubbs is an award-winning Mexican American and LGBT+ writer who hails from Indiana. For more than a decade her writing has been published in literary magazines and anthologies across the United States, Canada, the United Kingdom, Japan, India, Austria, Australia, Nigeria, and Germany. Dubbs is the author of three poetry collections with her fourth, A Walk to Americana, releasing with Dancing Girl Press in 2025.
Comentários